Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
Global Affective Computing Market: Driven factors and Restrictions factors
The research report encompasses a comprehensive analysis of the factors that affect the growth of the market. It includes an evaluation of trends, restraints, and drivers that influence the market positively or negatively. The report also outlines the potential impact of different segments and applications on the market in the future. The information presented is based on historical milestones and current trends, providing a detailed analysis of the production volume for each type from 2018 to 2029, as well as the production volume by region during the same period.
Global Leading Market Research Publisher QYResearch announces the release of the report “Global Affective Computing Market Report, History and Forecast 2018-2029, Breakdown Data by Manufacturers, Key Regions, Types and Application”. Based on historical analysis (2018-2022) and forecast calculations (2023-2029), this report provides a detailed analysis of the production volume for each type from 2018 to 2029, as well as production by region during the same period. It aims to help readers gain a comprehensive understanding of the global Affective Computing market with multiple angles, which provides sufficient supports to readers’ strategy and decision making. As the market is constantly changing, the report explores competition, supply and demand trends, as well as the key factors that contribute to its changing demands across many markets.
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Overall, this report will provide you with the insights and information needed to make informed business decisions and stay ahead of the competition.
Global Affective Computing Market report also includes a pricing analysis for each type, manufacturer, region, and global price from 2018 to 2029. This information will help stakeholders make informed decisions and develop effective strategies for growth. The report's analysis of the restraints in the market is crucial for strategic planning as it helps stakeholders understand the challenges that could hinder growth. This information will enable stakeholders to devise effective strategies to overcome these challenges and capitalize on the opportunities presented by the growing market. Furthermore, the report incorporates the opinions of market experts to provide valuable insights into the market's dynamics. This information will help stakeholders gain a better understanding of the market and make informed decisions.
The Affective Computing market is segmented as below:
Manufacturers, Type, Application and Regions Listed in the Report:
By Company
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito
Kairos
Segment by Type
Touch-Based
Touchless
Segment by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others
Each chapter of the report provides detailed information for readers to understand the Affective Computing market further:
Chapter 1: Affective Computing Market Product Definition, Product Types, Volume and Revenue analysis of Each Type in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 2: Manufacturer Competition Status, including Sales and Revenue comparison, Manufacturers’ commercial date of Affective Computing, product type offered by each manufacturer, Mergers & Acquisitions activities, Expansion activities occurred in the Affective Computing industry.
Chapter 3: Affective Computing Market Historical (2018-2022) and forecast (2023-2029) volume and revenue analysis of Affective Computing in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa.
Chapter 4: Affective Computing Product Application, Volume and Revenue analysis of Each Application in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 5 to 9: Affective Computing Country Level analysis of North America, Europe, Asia-Pacific, Latin America, Middle East and Africa, including volume and revenue analysis.
Chapter 10: Manufacturers’ Outline, covering company’s basic information like headquarter, contact information, major business, Affective Computing introduction, etc. Affective Computing Sales, Revenue, Price and Gross Margin of each company as well as Recent Development are also contained in this part.
Chapter 11: Industry Chain, like raw materials, manufacturing cost, are covered. In addition, market opportunities and challenges are emphasized as well in the chapter.
Chapter 12: Market Channel, Distributors and Customers are listed.
Chapter 13: QYResearch’s Conclusions of Affective Computing market based on comprehensive survey.
Chapter 14: Methodology and Data Sources.
Some of the Key Questions Answered in this Report:
- What is the Affective Computingmarket size at the regional and country-level
- What are the key drivers, restraints, opportunities, and challenges of the Affective Computingmarket, and how they are expected to impact the market
- What is the global (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa) sales value, production value, consumption value, import and export of Affective Computing
- Who are the global key manufacturers of the Affective ComputingIndustry? How is their operating situation (capacity, production, sales, price, cost, gross, and revenue)
- What are the Affective Computingmarket opportunities and threats faced by the vendors in the global Affective Computing Industry
- Which application/end-user or product type may seek incremental growth prospects? What is the market share of each type and application
- What focused approach and constraints are holding the Affective Computingmarket
- What are the different sales, marketing, and distribution channels in the global industry
- What are the upstream raw materials and of Affective Computingalong with the manufacturing process of Affective Computing
- What are the key market trends impacting the growth of the Affective Computingmarket
- Economic impact on the Affective Computingindustry and development trend of the Affective Computing industry
- What are the Affective Computingmarket opportunities, market risk, and market overview of the Affective Computing market
Authoritative Reference
BBC Corporation of the United Kingdom quoted the data in QYResearch's analysis report on the construction robot market
https://www.bbc.com/news/business-46034469
Japan's NIKKEI quoted QYResearch's report data in the Affective Computing market
https://www.nikkei.com/article/DGXZQOUC1803K0Y3A510C2000000/
Panasonic quoted QYResearch data on its website
https://na.panasonic.com/us/consumer-products
South Korea's Thelec cited QYResearch's battery soft pack film market report
https://www.thelec.kr/news/articleView.html?idxno=15419
Switzerland's MDPI cites QYResearch's Organ-On-Chip Market
https://www.mdpi.com/2306-5354/7/3/112/htm
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